What is STEAM?

Science, Technology, Engineering, Arts, Math:


The desire to challenge ourselves in the areas of Science, Technology, Engineering and Math has been around since our focus to land men on the moon. STEM was not referred to as an acronym until the 1990s where education councils from the United States decided to include more of a focus on these subjects in the school system from Kindergarten to Grade 12. The goal was to increase students' proficiency in these fields. In the early 2000s, it was reported that students in the USA trailed in science, technology, engineering and math in comparison to other countries. It was soon realized that if the USA wanted to be leaders in the fields of STEM, they were going to need to capture the attention of the future generation. President Barack Obama announced the Educate to Innovate initiative in 2009 in the hopes of increasing achievements in science and math over ten years.


In recent years, there has been a push to include the arts as part of STEM. Many people believe that without the arts, STEM is lacking in many critical skills that are necessary for today's children. By encouraging the inclusion of the arts, we create an interconnected system of learning that provides students of all ages with the ability to succeed in any of these fields. Encouraging education through STEAM related toys creates a movement of children capable of handling the rigorous world around them. Introduce your child to STEAM - they may surprise you.


Fun Fact: SMET was the original acronym chosen to represent the subjects, but was later changed to STEM